Devlogs
RavenGuard Build 0.6
RavenGuard Build 0.6
Build Goal: Add even more skills, and begin work on the town by combining all the pre-existing systems together.
Town:
- Added hub world town, with collisions and transitions between buildings
- Contains a Blacksmith, Tavern, and a pathway to start runs
- Start a game by interacting (E key) at the pathway at the top of the town
Skills system:
- Added cooldowns for active skills
- When a unit attacks during combat, every active skill cooldown is reduced by 1. This includes follow-up and counter attacks where the enemy attacked first.
- Better selection mechanics for where to use an active skill, similar to the revamped ranged units from a while back
Active Skills added:
- Switch [I]
- Cover [I]
- Pain Transfer [I] [II] [III]
- Burst [I] [II] [III]
- Bash [I] [II] [III]
- Whirlwind [I] [II]
- Enforce [I] [II]
- Guard [I]
- Phantom Slash [I] [II] [III]