Posted March 31, 2024 by Tamschi
#update #changelog
This is a generally highly recommended update.
Originally I just wanted to add the main menu auto-close function for modal Events (so you won’t have to worry about the menu being/staying open during cutscenes), but while testing it… I found found (and fixed) half a dozen bugs. Apologies.
Added Features:
liveMenu API.@since 1.3.3 for more information.Fixes:
version in the JavaScript API this time.0, 0.TS_Live_Menu_and_Pause global variable.SceneManager._stack clone before .reverse().closeMenu() now just returns null while a next scene is queued.Game_Player.prototype.triggerAction in the menu.SoundManager.preloadImportantSounds hook from liveMenu to
pause where it belongs. This also enables pause and unpause sound
preloading when “Install Live Menu?” is OFF.liveMenu when “Install Pause?” is OFF
will now throw a runtime error.Revisions:
TS_Live_Menu_and_Pause.liveMenu.WAIT_MODE_MENU, but this normally does
not change anything noticeable.