Posted March 31, 2024 by rolloj
#mff-gdintro-2024-t #mff-gdintro-2023-t
Date: 24. 3. 2024
Activity:
- Implemented own power up effect
- Created animations
- Changed script using the animation state machine
Notes:
These two walkthroughs (part 3. & 4.) were a bit harder, probably due to more sophisticated coding and because I did animation for the first time in Unity. Part 3. was easier to follow and I didn’t have much of a problem with it and I learned a few things for the first time f.e. how to use “StartCoroutine“, “ yield return new WaitForSeconds” and Invoke methods.
Part 4 was harder for me (mostly because I didn’t notice I used lower case “i” in the animator for “IsEnabled” and it took me like 20 minutes before I finally noticed that was the problem) but it was also much more entertaining because I really liked the creation of animations and playing with the graph. The hardest for me was probably implementing the state machine but I think that was mostly because of my mistakes. I didn’t fully understand how Exit Time and Fixed/Transition Duration worked.
Invested hours:
Walkthrough Part 1: +/- 1 hours
Tutorials: +/- 1,7m hours
Outcome:
Build (uploaded to the itch.io page as a .zip file)