Devlogs
Devlog #4 22/03/2024 - 29/03/2024
Hello once again to the fourth Devlog where I let you guys take a look at what I've been working on. This update mostly contains play tests as all the functions for the release are now implemented.
22/03/20224
Trader
- Bandage is now a buyable item
In run
- Added placeholder background for testing purpose
- Finished text layout
23/03/2024
In run
- Metal Scrap item can now be found in run
- Fixed a bug with elseif statement inside garage passage
23/03/2024 Play test #003 resulted in the following fixes or additions
NONE
24/03/2024
Blender work
- Continued working on the map Construction Site
24/03/2024 Play test #004 resulted in the following fixes or additions
In run
- Changed the audio file for bandage use to be shorter
- Fixed a bug where you already searched here was displayed incorrectly
- Fixed a bug where Go outside was displayed incorrectly
- Fixed a bug where multiple loot spots were not working
- Fixed a bug where you already searched here was displayed incorrectly
- Added Gold sharps item to be found in run
- Made boss “Alken” spawn less frequent
- Fixed a bug where 0 Health and or 0 Hydration would not lead to players death after some time
- Made RC Flash drive spawn less frequent
25/03/2024 Play test #005 resulted in the following fixes or additions
Inventory
- Fixed a bug that would display “NaN” on a item counter
- Added possibility to unequip weapons
- Fixed a bug that would lead to players being unable to equip weapons after run
- Fixed a bug that would not add 9x19 mm ammunition to inventory after buying it
- Fixed a bug where you already looted here was displayed incorrectly
- Fixed a bug where player was able to craft infinite gold ingots
27/03/2024 Play test #006 resulted in the following fixes or additions
In run
- Consumable items such as Food and drinks now spawn more frequent
- Reduced the possibility of lootspots being empty
- Fixed a bug where Bandages would heal different amounts of health based on where the player uses it
- Enemies now drop ammunition based on their equipped weapon
28/03/2024 Play test #007 resulted in the following fixes or additions
In run
- Fixed a bug where player would continue to lose health after killing an enemy
- Weapons that are found on dead enemies are now automatically equipped in run
- Fixed a bug where player would keep his weapon after dying
- Balancing changes to Water item
- Balancing changes to Sparkling water item
- Fixed a bug with equipping and unequipping weapons
- Fixed a wrong display of item counter
- Fixed a bug where buying bandages would not work
29/03/2024 Play test #008 resulted in the following fixes or additions
Cave
- Fixed a bug where progression would not update accordingly