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V0.5.0 Update - new building, enemy, enemy behavior improvements

Reclaim Earth
A downloadable game for Windows

March update feels like a transition from building systems to adding more content. I added 2 new buildings and a new enemy type, along with updated enemy behavior. I also did some substantial balance changes:

For V0.6 April update:

  • Enemy hives - this will upgrade the current enemy "camp" system where there are just random enemies in the world. Hives will spawn enemies when you are near. Not only will this improve the game performance since we dont need to persist a bunch of enemies, it'll make the world feel more infested as well. The goal is the make it so the player does not feel like they can roam freely in the wild. It should feel dangerous to leave the base.
  • Quests - there will be optional events where the player must venture out to do something. E.g. clear a hive to get some rare resources. I think this will add to the mix of options a player has at a given time: do I keep fortifying the base, explore, or do this quest?
  • Building tech tree - a lot of play testers have given this feedback. Especially first time players early in the game, the build menu is super overwhelming. Hopefully the tech tree will give a clearer build order and also give the player more structure on what to work towards.
  • More ground types. This serves two purposes: 1) it will add more variation to the world and 2) some ground types will slow the player down, making it much harder to kite enemies.

That's it in terms of broad strokes.

Thanks if you read any part of this :)

Files

  • Reclaim Earth PC v0.5.0.zip 44 MB
    59 days ago
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