Posted March 29, 2024 by Oliver Bates
#colony #simulation #idle #base builder #strategy #survival
This update brings a new threat meter that rewards good defense with production boosts! Plus, you can now pick up right where you left off thanks to autosave. I've also fixed some minor bugs and streamlined things behind the scenes for a smoother gameplay experience!
I will also be updating the game every week from now on! Wish me luck :D
Major changes |
* Added threat meter with production buffs/debuffs, based on how well we fend off the enemies in our base |
* your progress will automatically be loaded whenever you start the game, ensuring you can pick up right where you left off! |
Minor changes |
* Fixed Sell button |
* Added a delay to the compress meat button |
* Brickyards now require cocoa after 12 buildings |
* Laboratories now require cocoa after 19 buildings |
* Cocoa Mines now require Nougat after 3 buildings |
* Cocoa production cut down by 75% |
* Building HP no longer increases with building level |
* Walls are no longer mergable |
* When a building takes damage, the next wave is delayed by an extra 2 minutes |
* Fixed bug where giraffes would spawn way too early |
Behind the scenes |
* Wrote everything into an excel sheet, for easier organization |
* Refactored research code so the prices and technologies are easier to read |
* Rewrote dev mode so everything is unlocked from the start (saving a lot of time with testing). |
* Ran a blind playtest and adjusted values based on the players actions |