Posted March 29, 2024 by AlexTheRegent
#update #hotfix
After more than 4 weeks of work I’ve finally finished new quarries mechanic. And I must say, it completely worth it. Despite all the problems and compilations, new system makes it possible to be less focused on a micromanagement and constant switching between types of buildings. Now, when you build miner, you will start gathering multiple resources at once. And amount of resources collected is random for each point in world.
In the next update I want to focus on polishing things out, making new system more transparent and configurable during world generation. Right now it is a little bit chaotic, because I couldn’t finish all things I wanted to make in time. This is also why I didn’t tweak city economy yet (market prices). But I’ll definitely do it in the next updates.
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