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Devlogs

Update 1.6.0 - To a Familiar Star System

Aground
A browser game made in HTML5

The first new major planet is in, and it’s an exciting one! We think you’ll be very curious to see what happened to this familiar planet - along with new NPCs, quests, and features. This planet focuses entirely on the science path - but don’t worry, we have plans for the magic path too! This planet took a little longer than we would have liked, so we adjusted the roadmap, but I think you’ll agree it was worth it. We’re getting closer to the end of the game in terms of content, but we have lots of additional updates planned before we leave Early Access (including the highly requested multiplayer update).

The full changelog for this update is as follows:

The following changes affect the demo as well:

  • When you discover an item for the first time, the game now tells you! It doesn’t know about items you already discovered in old saves that aren’t in your storehouse or inventory, so it might come up a lot when you first continue an old save, but eventually it will work as intended.
  • Crops and pens can now function without a barn (and be placed without a barn). The barn structure is now just a convenience, where you can harvest them all at once.
  • Added many new sound effects, both to the demo and the full version. We’ll be adding more in the next few updates, fleshing out the sounds for all the attacks, enemies and items.
  • Added a gameplay option to make steel walkways un-mineable (so you don’t mine them by accident). Just toggle the option to make them mineable again when you want to change/move/collect them.
  • Added a gameplay option to hide blueprints from the “All” tab in your inventory. A lot of people complained that blueprints cluttered the inventory and could not be removed - well now they can be hidden, unless you intentionally go to the blueprints tab.
  • For people playing on the keyboard, shift+Z now moves the current object/vehicle to the back. This is useful if you have two large vehicles on top of each other.
  • Many bug-fixes, tweaks and minor changes!

Enjoy, and as always, don’t be shy if you have any questions or feedback - we are always happy to hear from our players. And don’t forget to join the social channels below if you haven’t already:

Discord

Reddit

Twitter

Facebook

Files

  • aground-windows_demo.zip 74 MB
    Version 1.6.0
  • aground-linux_demo.zip 81 MB
    Version 1.6.0
  • aground-mac_demo.zip 76 MB
    Version 1.6.0
  • aground-mac_full.zip 356 MB
    Version 1.6.0
  • aground-linux_full.zip 360 MB
    Version 1.6.0
  • aground-windows_full.zip 353 MB
    Version 1.6.0
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