Posted March 29, 2024 by Plisken
Here are the patch notes for Godot build 0.0.8:
0.0.8
-fixed glitch where if Lilly wall-slid into water, it would not cancel the wallslide
-fixed glitch where holding the DOWN button when getting hurt would trigger a slide
-enabled death trigger when Lilly's health reaches 0. (for now the game just restarts)
-enabled blood spatter when taking damage
-added hurt sprite for Lilly. (the sprite that shows when getting damaged)
-Added the confused state for enemies
Added SFX:
-Gem grab
-Enemy shoot
-Enemy alert
-Enemy hurt
-Wall jump