Posted March 29, 2024 by Vesper
#Update
All missions are now separated into tracks that you progress through.
Each track has a total amount of stars towards the completion of it.
It makes it a bit cleaner to look at compared to the node system I have.
It's also a lot easier to add Side Missions without cluttering the screen.
Decreased the stamina regen rate to 1s/tick to 0.25s/tick.
It should be easier to play since you don't have to wait a full second to get some stamina to do a move.
Everyone will have slightly higher stamina to spare because of the integer rounding.
Status Abilities will no longer apply themselves if they target an invincible unit.
Fixed an issue where if you didn't research the item already in a loadout, it would assume you did but wouldn't let you edit it.
Fixed an issue where the objective panel in-game would disrupt mouse-clicks.
I have some words I'd like to share about making this project. I am proud of how far I was able to take it and what I developed along the way.
However, some key issues came up in production.
In the future, I will be considering making procedural levels or working with environments that are less taxing on me to make.
I am proud of Astraheim and what it turned out to be. I am eager to start again with a fresh new love and idea!
Thank you for play-testing this game and/or checking on this page years later!
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