Posted May 16, 2024 by Boolti
#hero #chara #3D #Gameplay
Welcome to the first devlog entry of Nadir !
Nadir is a student game at Cnam Enjmin. We want to keep a devlog of the evolution of the game so here we are !
We started the game in march, and we had, before even forming a team, a gameplay prototype. You can see this gameplay here :
After some time and meetings with the team we chose to make it a vertical game. Meaning that the enemies goes from the bottom of a hole towards the top. The goal is to stop them from reaching the top. Here is an idea of the hole :
Here are some concept art of the game at the early state of development :
From the concept art of the monster, one of our 3d artist made this early model :
From this model we made the procedural animation with it. Or at least the start of it :
Our game designer made charts about our core gameplay features here are some of them (in french sorry):
To organize ourselfs we use Notion. It's a tool to organize and categorize tasks and text pages. It's pretty usefull for personnal and pro use :