Posted March 28, 2024 by fbravo
Last week, our prototype presented the fundamental concepts of our upcoming game. Armed with feedback and lessons learned during development, we mark the transition from the prototype phase to a fresh project that will eventually become our final release.
In the art side of things we have two updates: A new pirate character and a modified ship:
By photobashing a couple of AI generated images we came up with two interesting results:
Furthermore, they overhauled the interaction system, transcending the limitations of the prototype. The new Interactable system intelligently organizes available interactions within the player's proximity, utilizing a strategic raycast mechanism. This automation streamlines interactions and facilitates easy adaptation through subclassing.
Moreover, emphasis was placed on refining player movement mechanics with the creation of the PlayerMovement class. Drawing insights from research, they laid the groundwork for fluid movement mechanics, aiming to enhance the overall gameplay experience.