Devlogs
Full Controller Support & Fixes
Hi everyone, Gustav here!
In this update we're tackling controller support and some important fixes that massively influenced player behaviour
Full Controller support:
- Game now automatically detects controller/keyboard & mouse input and switches accordingly
- All menus are fully navigable with controller
(You don't have to change between controller and mouse & keyboard controls in the settings menu anymore)
Important Fixes:
- Fixed a bug where the frog would deform and accelerate at random when transforming from ball to frog mode (this also fixes the acceleration exploit when spam-clicking transform) - No more biblically accurate frog!
- Fixed a bug where the frog would get impaled on sharp corners (he should snap back into place now when impaling himself too much)
General:
- Minor level tweaks
- Added descriptions to all option-toggles in the settings menu
- Added credits to the main menu
- Some UI-optimizations for different aspect ratios (e.g. 16:10)
- Volume rebalancing for some sound effects
What comes next?
We're still working on QoL-Features for speedrunning support like and option for quick-restarting the level, permanently displaying timer and so on. We also plan to deploy the Demo to Steam shortly!
Stay tuned - happy tilting!