Posted March 27, 2024 by antowaan
#update #mobs #boss
This is the 1st step of the road map announced in the previous devlog, which has just been completed.
In a nutshell:
- The mobs have been balanced to avoid either excessive scaling in certain cases or simply being too weak against certain builds.
- Bosses now have specific abilities and it's no longer possible to just pass their rooms.
- The final boss is now a truly difficult one, so watch out for the fireballs.
- Some sprites and animations have been modified to match the spirit of the mobs.
In the next patch, a Dash nerf will be made, as it prevents speed builds from being viable.
PS: The next patch will concern the music and the game's sound ambiance in general.
Best regards,
Antowaan