Devlogs
First public release v0.2.0
Changes since last (private) release
v0.2.0
- Sound effects updated
- Main menu now interactive
- Updated sprites
- NPC now gives hints
- Player position now corresponds to the story
- Player now goes behind town buildings
- Town portals now only show when active
- Added new enemy and boss
- Progressive difficulty in stages (inputs)
- Triples rebalance: 1.25 -> 1.20 response time (smaller time window)
- Enemy sprite darkens when damaged
- Dropbit acquired animation
- Player hp now as hearts
- Credits
- Higher resolution canvas (1920x1080)
- Textures scale now with nearest neighbour filter
v0.1.5
- Added player walking animation
- Added late response indicator
- Sound effects added to combat
- Looping music for combat, town and tavern scenes
- Volume settings for music and SFX
- Tiny performance improvement for combat