Posted March 05, 2019 by ibGoge
#7drl
Game Update
You can now kill all the rats in the castle (there is still only 1 rat) and then you will be taken to the next castle. Clear the castle and the end screen will be shown.
Work Done Today
Short day but checked that item off the list! Added a "Director" service/system that tracks "McGuffin" components attached to the rats. When all the mcguffins are dead the Director decides if it's time to create a new castle or to let the UI know the player one. Ran into a bunch of odd lifecycle race conditions with the last rat's death animation ending when the Map system was in the middle of the new castle load function. Well that got fixed =D
To-Do (in order of progressive delightfulness)