Posted March 05, 2019 by onimu
I reworked the movement mechanics to be quite a bit faster in all regards, and also localized dodge rolls to one control type.
Now if you have the dodge on sprint option "on" (on by default) you will dodge when you hit shift; if you turn this option off, you'll dodge only by double-tapping the WASD buttons.
I also made the player slightly less heavy and inertia-based, so when you tap the key you'll get a little bit of movement instead of just standing in place and changing directions. There's a lot more work to be done but hopefully this stuff makes it more fun to play.
Thanks again for all your feedback guys, this was awesome.
ackshual change log: