Devlogs
0.4.3d - Aaaaand we're back Update
Hello everyone!
Finally, a new update! Sorry for having been absent for so long, but I'm back now :)
- Balance Changes:
- Raised the cap for Karma Gain from e207 to e234
- After a failed promotion attempt, the promotion chance is increased for the next try, resulting in a guarenteed promotion after a while
- QoL Changes:
- Optimized Offline Progression for Departments
- Added an option to build multiple levels for your Buildings, similar to the one available for Cats (Automation does not work for it yet)
- Added some more rules (yes, this indeed increases the Quality of Life)
- General UI:
- Removed both the P.E.D. and the P.B.D. counter from the E.D. and B.D. counters respectively
- Department UI:
- All other Departments can now display their revenue per tick
- Repositioned both the Tech Lab and the Battle Simulator
- Made a few changes to display number notation correctly
- Images:
- Manny is not blurry anymore
- Bug Fixes:
- Changed the wording in Settings -> UI Settings -> Number Notation for "Income Type" from "Per Second" to "Per Time Unit"
Please report any bugs you may encounter and I'll call an exterminator
Have fun and stay healthy!