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Dev Log 3 - Production || Zimu Chen

Since the last time the team decided to use free assets, the game art is now doing very well, thanks to the efforts of our art team leader. However, after the second and third tests, we found that the current project problem has shifted to puzzle difficulty. The test and challenge difficulty in the second level seemed a bit beyond expectations, and the arrangement of collectible information also affected players' ability to solve the puzzles. There is a lot of collectible information related to the plot of the game. Some players are addicted to collecting it, resulting in a longer game time, while some players neglect to collect information, resulting in the loss of important clues and the inability to solve the puzzle.

After the last two tests, I think it is best to add some more intuitive guidance to the puzzle, such as the players' own inner words. At the same time, the puzzle difficulty also requires some adjustments to make a better difficulty flow. We will also make some improvements to the UI and other game interfaces in the final polish.

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