Posted March 25, 2024 by Mage's Tea
We wanted to share with everyone what's going on in GS, because the last time we shared this was a loooong time ago, and we are very much still actively working!
We've gotten a lot of feedback from you guys, and there are many things we plan to improve and get right. Hence, to keep you up to date, I wanted to present, specifically, what the GS team has in mind right now.
This is one of the things that was the most controversial in the whole demo. On one hand - pretty pixel art, but on the other - inconsistent art style, as well as an absolute lack of emphasis through colour scheme and separation of what is important and what's not. UI and Combat were the most problematic - lots of bright graphics and a disorienting arrangement of elements.
First of all, in the new version, there will be an improved colour scheme and colour coding of all screens - they will be much more pleasing to the eye and it will be easier to see what things are important and what aren't. We're aiming, first of all, for a good UX of using the interface in this game, and to make it less "eye-sorey", especially with a lot of things happening/appearing on the screen.
In addition, we have improved the visual effects in the UI, the layout of tooltips, and some markings that will be important to the player. We are currently working on improving the graphics of, among other things, the status effects, to make them more similar in style to the game overall, and we hope that these changes will appear with the new UI and background for the combat.
This is one of the things we got the most requests for - it's boring, doesn't add anything, and some people even got vertigo from the quick "jumps" of the camera when moving between tiles. This is our main priority, and it's what the new version will change the most. We want it not only to be more enjoyable to play, but, above all, to bring more risks and opportunities to players.
As there will be a lot of changes to it, we will describe them in a separate devlog, once we have cool tidbits to show and tell :>
While exploration is the most important change in the new version, it is by no means the only one. Refining also needs more love - because we definitely didn't want this mechanic to be seen as "combine the same two materials twice".
While we work hard on the new version, be sure to check out 0.0.15 with a lot of important bugfixes and changes.