Posted March 04, 2019 by KaiClavier
* Updated "text" accesor so that its value can never be set to a null string, causing an error to appear.
* Fixed broken "Text" accessor.
* Creating a new TextInfo from the inspector works if STM has been placed in a different directory now.
* Bounds are recalculated before custom events and print events are called, now.
* Added an example script, "STMMatchRect.cs".
* Changing anchor point on UI text makes the mesh rebuild, now.
* Removed legacy shaders from the project file.