Devlogs
Bug Fix and Future Plans
Posted March 24, 2024 by Heh nice
#bug fix
Bug Fix:
- Removed Camera Bobbing
- Camera goes crazy when bobbing isn't finished and you access inventory
- Enemy damage values reduced
- For demonstration purposes
- Quality of Life
- Fixed UI bugs
- Future Suggestions for Game Improvement:
- Improve game design!
- Increase pitchfork/slingshot damage depending whether the tree is growing properly.
- Items that improve player's mobility and skills or something.
- Replace the enemies to animals; porcupine, giant ant, and centipede from the original idea (got scrapped cause we don't have a 3d modeler or 3d animators).
- Add a boss and increase enemy when a wave is over
- Player Air level:
- When the player is within the Tree's influence, the player will replenish air.
- When the player is far from Tree's influence, the player will slowly reduce air and suffocate.
Basically like water logic.
- Player Dies or Tree dies:
- Game over.
- Tree optimization (though I myself have the plan for optimizing it)
Future Development Plan:
Probably none since this is a game project for our school's finals.
Though maybe one of my groupmates might take this game and develop it in the future.
Shoutout to CIIT and sir Ben for being a good professor.
-HehNiceArt