Posted March 24, 2024 by Teknologicus
I fixed the visual artifacts which were due to a numerical error in the code. Here's a screenshot of my engine running a voxelized version of the Sponza model commonly used to test graphics engines and GPUs. The model contains 9,002,961 non-air voxels. I'm right up against my 60 frames per second frame-rate cap, so it's running well! It will look much better once I get flood fill lighting implemented.