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🔞Five Nights at FuzzBoob's: Definitive Edition
A browser Porn Parody made in HTML5

Hiya Fuzzies!

this is gonna be kind of a long post, so um, read the TL;DR if you're not interested in reading.

If you havent yet, read the previous blogpost (The issue of FuzzBoobs.)  for more context.

Specific or older hardware do not support some resolutions. Most commonly, I found information that these devices only support maximum texture sizes of 4096 x 4096. This number varies, some devices only support 1024 x 1024 resolutions.

A lot of the texures was above this, though some have been resized. 

(This is the Room Size)

BOLLOCKS!

Note: I'm not going to do this exactly, I'll be looking at what images I can group together to help overall reduce the draw calls. I don't know if this will affect file size, but the game may be bigger or smaller.

Now, this should fix the issue OR AT THE VERY LEAST make the game run better for those with weaker computers. I hope ;;


What about the issue of non-weak computers? Well, I have noticed something interesting. For those who have reported performance issues and crashes, they seem to be using a computer using an AMD GPU. This is speculation, but I have a feeling that this has something to do with the backend for Fuzzboobs: OpenGL. This API is used for the backend of FuzzBoob's: DE. I believe it is OpenGL causing this issue with the other GPUs.

My plan for this is making Alternate API versions, for example hopefully a Vulkan version which is most compatible with the AMD GPUs. I will look into this.

MacOS users are not able to play the web version due to a Godot quirk, so I will be attempting to build a MacOS build.

The likeliness of a Mobile Version of FuzzBoob's dramatically drops when images should be the target of 2048. I'll experiment but I don't know.

I'm also going through the scenes and fixing newbie mistakes.

I was brand new to godot i'm sorry for this horrible credits. 

but i've learned a lot now, and I'm fixing my mistakes. I apologise if this affected anyone. This has now been fixed for the main menus and the fix will be in the next build.

Controller Support!

If you play the current available version of fuzzboobs, you may notice there's like.. pseudo-controller support. Sorta there, sorta not there. I'm working on implementing it fully though! Not sure if it would work on browser but fingers crossed! paws crossed? im a furry idk

It won't be following the same layout as FNAF, but instead be based on what you can see. This'll be so that there won't be a huge advantage compared to Mouse or Touch users.

Discord Rich Presence

It's still a work in progress, but it'll show what scene you're looking at (+night if in the night shift). Then relative information below, like who's scene you're looking at or the time in the night shift. Etc.

Then Elapsed time is current fuzzboob's session playtime lol.

I'll make it so that you can turn this off in settings if you want to keep discord rich presence on but not for this game xd.

And that's kinda about it, I'm going to be essentially making Part 1 the best it can be and the most accessible before making Part 2.


And then after part 2, i'll continue working on my new secret Pokemon game.  Maybe fuzz 2, that might happen xd.

I'm sorry that this has been taking a while, I've been heavily studying Godot to learn it, to understand what it can do, and to make a good game. I've also been a bit busy at work.

TL;DR: Optimisation discussion, potential issues with potential fixes, alternative backend versions, Mac Support coming, controller support, discord rich presence, apologies for long time.

Post written and illustrated by Pudding.

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