Fixed issue where previously, you could not tell if the auto/skip modes were enabled if the specifc checkbuttons happened to be focused, as the visual state for focused checkbuttons and enabled checkbuttons was exactly the same, ... oops? At least it's fixed now.
Included Previous Changes (v1.3.3)
Updated the game to Godot v3.5.3 (hopefully doesn't introduce any mysterious issues...)
Republished the game to the play store with API version 33 for compliance with our google overlords.