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Alpha v0.1.2 Released

NOMIA (Demo v0.8.5)
A downloadable game for Windows and Linux

Hi, everyone! I've released v0.1.2 of the game based on feedback received last week. Thanks for taking the time to write it!
This update has some game-feel tuning -- particularly how a run progresses -- and more clear in-game info, like how far until the next boss wave.

I'm not sure what pace I want to target for updates, but I'll be continuing development as much as I can.

Changelog

v0.1.1 -> v0.1.2

Bug Fixes

- Fixed edge case where enemies would have no points to spawn.
- Fixed coordinate sorting issue when moving players into next room.

Gameplay

- Knockback is now only consumed by movement, not collision, making chain knockbacks easier.
- Party now recovers 90% of lost HP after defeating a boss.
- Made Actions and Golden cards show up more often in drafts, especially if you haven't seen one for a while.
- Made swarm battles happen less often, and especially less often consecutively.
- Max number of enemies reduced from 10 to 8, to reduce information clutter.
- Bosses now happen every 12 rooms rather than 15.
- Doubled the number of rooms that can stay before oldest rooms get deleted.

Clarity

- Added path descriptions on run start menu.
- Removed unit mouseover flavour text to reduce information clutter. Will probably put this in a codex or inspection window later.
- Gave self-targeting cards an arrow indicator.
- Reload cards no longer gray out when they can be reloaded.
- Made it clearer when cards were unplayable by graying out the cost icon too.
- Made Purge banner red and Improvement banner blue.
- Indicated when the next boss encounter will happen on the path choice menu.
- Added a record of chosen paths to expedition summary screen.

Quality of Life

- Allow selecting units and tiles even when activity is happening.
- Straightened out cards when hovering and made their movements snappier.
- Time dilation effects no longer override slow-mo/fast-forward.
- Vsync is now on by default.
- Minor performance improvements.

Cards

- Butterfly:
  - Spear now does 8 damage instead of 10.
  - Halberd now does 20 damage instead of 25.
  - Determination now overheats for 1 rather than 2.
  - Erosion has been reworked into a card that pulls aggro in a wide radius and then buffs your block gain.
  - Added a new card, Pressure, to be the attack-oriented equivalent of Momentum and Balance. Turbulent Flow, Typhoon and Shaft Strike now add copies of Pressure to your deck.

- Seagull:
  - Mend now removes a stack of all debuffs rather than healing.
  - Foresight no longer has a cooldown.
  - Optimism now gives Grit rather than Recovery.
  - Protectiveness now gives 15 Block rather than 12.
  - Shards of Light no longer inflicts Exposed.
  - Dazzle no longer pushes.

- Cricket:
  - Tackle now lunges and knockbacks 3 instead of 2.
  - Sand the Plank now has a range of 2, and pulls the target 1 tile.
  - Ripcut now removes 5 stacks of all buffs instead of 3, and pulls the target 1 tile.

- Crow:
  - Cloak of Feathers now grants 20 stacks of Resist instead of 10.
  - Flight no longer exhausts.

Files

  • nomia_v0_1_2.zip 66 MB
    Mar 23, 2024
Download NOMIA (Demo v0.8.5)
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