Posted March 23, 2024 by naelstrof
Penetrations now involve both friction forces and knot forces.Penetrations now involve both friction forces and knot forces.The Workshop Update
Churn Vector now supports modding via the steam workshop!
Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update!
Were thrilled to announce the Churn Vector modding update is out now!
This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to sneak past.
Modding support
The steam workshop integration will allow upload/download of modded characters and custom levels. We are super excited to see what you all come up with!
The modding SDK (which can be found here: https://github.com/naelstrof/ChurnVectorSDK/wiki) has everything you need to make new maps and import your own character models into the game. You can even test your levels within the editor!
Game UpdateNael and Raliv have been working hard on making a new technology called DPG. Dynamic Penetration for Games!
DPG has entirely replaced the old system. It's not battletested, but hopefully will make modders lives easier!
First person mode
You can now play Churn Vector entirely from first person bringing a whole new challenge to the stealth aspect of the game. Just remember, just because you can't see them doesn't mean they can't see you!
A new creature added to the worldWith today's update were also introducing the first new character since release and this one presents a new threat to the player. Instead of running away this new character will chase you down and give you a taste of your own medicine!
Patch 1807e40f NotesPlease be patient with us as we roll out these changes! Much of the work spent in the last month has been to separate paid assets from the project to create an SDK. Many things were lost in the process, some things are totally broken, and there's a lack of polish all around. We're working on it I promise!