Posted March 23, 2024 by Casper Gaming
Hi all, this plugin was updated to version Alpha R3 today.
This update adds an option to only trigger the common events for idle start/stop if the player is on the map scene. With this enabled, idle common events will no longer be queued from places like the menu, which could cause them to run when the menu is exited.
This update also adds a plugin command to enable or disable the player from entering the idle state. This value is part of save data. One idea behind this is that you can use it to prevent the player from going idle while they may be watching a cutscene, and then re-enable idle after the cutscene ends.
Version Alpha R3