Posted March 22, 2024 by chemicalcrux
Internal vore views are back! You’ll see them when you get eaten by Fen in a first-person perspective (as well as by the latex-y equivalent). Remember that you can switch perspectives at any time by hitting the R key.
I’m a lot happier with their implementation than I was back in the legacy version. Internal views automatically appear and disappear depending on your point of view. There aren’t any special “internal” layers that have to be enabled and disabled on the camera. Internals are also a lot closer to being correctly sized – the legacy ones were absolutely huge compared to Fen’s body.
Fen’s throat (and intestines) curve and snake around now – the throat is no longer just a straight line.
One major caveat is that you can’t see your own body (or the bodies of others) in internals right now. I am still figuring out how to animate that correctly. Also, you can’t look around in the stomach. The plan is for you to be able to look and move around a little…but I want most of the movement to come from the guts tossing you around!
Also, the internal views might run poorly on your machine. I’ve got a good idea of why now (way too much math happening on every single pixel on your screen), and I think I know how to fix it, but that’ll need to wait for next week at the earliest.
Also, the alignment for oral vore is a little bit better now. I switched to using one spline to control the position of different body parts (head, hips, feet), rather than using multiple smaller curves. This made things more consistent.
I was not planning on adding internals when I wrote last week’s devlog! Unsurprisingly, that led to a bit of side-tracking.
I’m going to flesh out the internals a little more next week. I also want to do some sound work. Internal sounds should sound more immersive than they do right now, and I’d like some distinct noises for anal vore.
Expect a public build next Friday.