Posted March 22, 2024 by Sirrah
#update
The v1.0.6 patch includes the fixes and additions from the last beta and a few more.
If you don’t yet know what Trappist is about, take a look at this highly entertaining Let’s Play by Charlie Pryor:
This update adds extra task items to better guide the player towards the next parts of the story.
When setting up a new trade route, whenever you add a trade stop it will pre-fill an order to unload the goods from the previous stop. Let me know if that makes the trade routes clearer and/or more convenient.
The camera now zooms out just a bit further. Together with the camera fixes in the previous update I hope the strategic view will be more useful.
There are new Theoretical Research projects available in the Research Center. These projects allow you to gain research points of a specific type. These can come in handy when you’re short a few points for another research project. This is a (limited) alternative to going out, exploring and collecting samples.
Various fixes related to navigation. Notably, all cargo ships now have different avoidance priority values. This should prevent them from colliding, unable to pass by each other and halting your trade routes.
This patch also includes some fixes for various crashes that have been reported. They are not always reproducible so let me know if the game is not stable for you, or if this patch helps.
The changelog for v1.0.6:
And for the previous v1.0.5 beta: