Posted March 24, 2024 by hovr
Navmesh Generation
Using the AI Navigation package I generated a navigation mesh to make AI move around the map. I added a script to make my character move to where I click on the map using raycasts.
As you can see it works perfectly!... It seems I need to fix the models rotation in blender... and also fix animations....
I changed the click to move script to instead spawn enemy AI attached with an additional script that would make them follow the player. I reverted the players controls back to WASD input. To fix up the animations for the AI I changed the trigger from WASD to the magnitude of their velocity being over 0.
Follow script:
Now lets see it in action.
The evil moon-walking clones work!