Devlogs
v1.3 - The You Update
New update has been released! Go download now!
-GENERAL-
-
+ Hitstun cancelling added! You can use an aerial a second after getting launched to cancel the hitstun.
-CHARACTERS-
Chika ๐
- - Hurtbox increased in height.
- + Chika's running speed increased
- = Chika's gravity is higher
- = Chika falls faster
- + Both of Chika's jumps are much higher.
- = Neutral taunt and down taunt has swapped inputs.
- = Ftilt has a new animation
- = KB launches at a higher angle
- = New D-Tilt: Punching the ground. Sorta-references her frustration from S1E8?
- = Now has early hit and late hit
- + Damage increased (8 --> 9)
- + Early hit meteor smashes
- + Endlag slightly decreased
- - Startup slightly increased
- = Late hit is a quake hitbox
- = No longer moves Chika a bit to the front
- = New Dash attack: She spins then leaps forward. References her solo, Never giving up!.
- + Active frames starts earlier
- = Covers more distance than previous dash attack
- = Damage redistributed among the 3 hits (11 --> 3 (Hit 1 - 2)/ 5 (Hit 3)
- - Hit 2 scaling decreased
- = KB launches at a higher angle
- = No longer has flame effect
- + U-smash's hitbox is much larger.
- + The initial hit now pulls opponents towards the main hit, guaranteeing the main hit will always connect.
- + D-smash's hitboxes is much larger.
- + Hitboxes also lingers a bit longer.
- = New F-air: A downward flaming punch ala Mario. References the Rocket Punch from CyAZALEA Kiss.
- - Early hit deals less damage (13 --> 12)
- + Late hit deals more damage (6 --> 12)
- + A sweetspot added between the early and late hits.
- + The sweetspot meteor smashes
- + B-air's hitbox is much larger.
- + The hitbox is placed much further from Chika, increasing it's range and making it more disjointed.
- + Shiitake:
- + There's now a hitbox when Shiitake stops running
- + Only Chika herself have a hurtbox during the dash. Shiitake herself is invincible.
- + Chika and Shiitake are now invincible when they started to stop or when Chika's about to jump off of Shiitake
- + Cooldown between uses decreased
- - Shiitake now stays still while kicking
- + Miracle Wave's cooldown after using the backflip portion of the move decreased.
Riko ๐ธ
- - Hurtbox increased in height
- + Run speed slightly increased
- - Initial dash speed decreased
Kanan ๐ฌ
- - Hurtbox increased in height
- = Kanan falls faster
- - Ftilt inflicts less hitstun
- - D-air's KB decreased
- - Fthrow cargo up endlag increased
- = Now uses balloon knockback
You โ
Yoshiko ๐
- - Midair jump height decreased
- - Hurtbox increased in height
- = D-throw KB launches at a lower angle
- = Yohane:
- - Weight decreased (54 --> 40)
- - Significantly weakened armor. Attacks that aren't jabs or multi-hits should be able to break through the armor now.
- - Getting hit now shaves off her time by a bit, unless she tanked the hit with her armor.
Hanamaru ๐ฎ
- + Hurtbox decreased in width.
- + Run speed slightly increased
- + Air acceleration slightly increased
- + U-air KB increased
- = 1st hit has set knockback now
- + Added an additional hitbox at her side, allowing it to hit opponents beside her more easily.
- + Active frames starts earlier
- + D-air endlag decreased by a bit
- + Noppo Trail (S-spec) reverted to only causing helplessness after having used a double jump.
- + Flutter Jump (U-spec) travels much higher.
-STAGES-
Sea Paradise: