Posted March 21, 2024 by Leyline Games Studios
So hey it's been a while, after several weeks of coding , testing and debugging i finally made a working boss fight, it's still not great as my knowledge when it comes to boss fights development comes from nothing but gaming experience, tho i watched several boss fight tips (especially from design doc), this boss fight is supposed to be a tough one considering it's story implications
For the time being i added a timer which let's you track how fast you defeated the boss and hey this is my first boss fight in godot woohoo, this which uses a timer that loops forever and every time it timeouts it does something
That's all for now, see you in the next devlog