Posted March 20, 2024 by XxumamarcaxX
Week 3 Selft study:
This week for KIT207 Game Design and Production, I continue to learn more about Blender. We practice new material such as rigging, bones, armatures & animation. I spent several hours reviewing Blender fundamental videos provided by my lecturer and tutors. It was another challenging week as I encounter new obstacles in the creation of a low-poly character animation.
I did some research on rigging an armature before applying it into my character animation. I also had to view some extra tutorials online on Keyframes and Dope sheets to fully understand the material for this week.
I believe my low-poly character could be better but time for this week was a bit too short, I will keep improving the bone, armature of my character this weekend. Overall, very happy with what I have done this week. I need to point, I am very thankful for the help provided this week and I am looking forward the next challenge.
I also worked on my tutorial 2 about importing and playing animations in Unity. Another challenge I encounter was working with scripts as it is a lot to remmeber and I need to be very careful with my codes (I had to review them and retype it to make it work).
Caption: Blender Low-poly character.
Unfortunately, I could not used Blender recorder instead I used Microsoft Clipchamp to export the material GIF.
Materials used for Selft study week: