Posted March 19, 2024 by upliftinggoat
#game dev #indie dev #shmup #shmup creator #dbk #drbosskey shmup #art direction #game design #shooter #game art #classic gameplay #game director #game developer #DrBossKey #STG #Shmup Creator #Interstellar Sentinel #Tips and Tricks #How To Strategy Guide
Build Notes:
General:
- Increased DBK wing flap animation speed a bit because he was being a little too lazy
- Fixed up on hit visual effect triggering at the wrong time with environmental conditions
- Lesser Demons now get sucked back to hell in a more fitting way than a wimpy little explosion
- Intro Cutscene, fix fire sorting issue on ship
Audio:
- Original Sound Track updates are now present in game with almost every music piece updated
- New track Zenwards added to game ending sequence
- Boss Defeat audio transitions are now improved across the game
- Laser Stasis Auto weapon: impact sound effects are now improved
- Fixed up Lesser Demon exploding sfx triggering
Weapons:
- Ringshot short beam damage buffed & now functionality with 300% try hard beam functionality
- Weapons: Infinilaser got a small damage buff
- Vertical spread weapon set, auto missile weapon now shreds like a beast
Level01:
- Fortress of Flesh wall now has infernal flame on the backside to showcase the folly of trying to backside cheese it
- Fixed overlapping fog in the foreground leading up to the fortress of flesh boss
Level 03:
- Adjusted Pacifist Mode top weapon set award to help combat the insanity fo the monster trophy waves of evil Head Toss enemies
Level 04:
- Fixed up Soul Blight Reaper missing teleportation effects
- Advanced monster trophy appeared after boss timeout
- Adjusted advanced monster trophy path of lesser demons.
- New text and arrow graphics now appear to draw attention to the exit portal during rank screen
- Pushed out Gondus boss fight time out and fixed a number of bugs that had the advanced monster trophy appearing during the ranked screen
Developer Playthrough & Lite Commentary: