Posted March 18, 2024 by Wristwork
0.095 of the demo playtest has been pushed up!
That took longer a little long than I'd have liked, to say the least. But ripped off a few technical bandaids that will make things simpler going forward: Updates include:
- Save/load functionality! Save your progress -- at a cost -- via the 'software' tab in the marketplace (TBD if it stays there)
- Pause functionality! The game pauses when you open the menu (or press escape).
- System impacts are now simulated in advance when 'buy' is hovered, in an effort to decrease unpredictability.
- Related to the above, a warning is given if you are about to do something that massively increases your energy bill (80%+ increase).
- Fixed the placement of windows on larger screens/resolutions.
- The beginnings of a ranking/role system! With thanks to @entechcore for the suggestion. Climb the corporate ranks as you play.
- Downgrade functionality! Sell off your upgrades, albeit for a heavy discount.
- Tweaks to harvesting costs & impact. Finding it a little tricky to balance this in the context of the shortened demo; it may have to live on solely in the full game.
- Many more small tweaks, balances, bugfixes, improvements