Devlogs
GDC Edition Has Arrived!
Posted March 16, 2024 by Jazz Boy
#Update
Welcome back to KNOCKOUT ARCADE!
This update is a big one! In preparation for GDC, I've added a ton of new features and animations. I'll be showing off this build at GDC looking for feedback, and trying to impress people at the convention.
Here's a list of all the additions
- Added several new particle effects including a dash, new hitspark, jumping, landing, grab, and throw tech.
- Edited small hitspark to make it appear for longer
- Throw techs now separate the players more
- Adding Screen Shake during hits
- Health bar now shows the damage during a combo
- Added a 5 frame input buffer when landing on the ground from an attack
- Fixed an issue with jump momentum
- Added a fight transition screen between the character select and the match
- Added Round Win slowdown + victory animation (the actual animations aren't done yet, so they use the character's intro animation.) Works for Timeouts, KOs, and Ties.
- Added stylized Super and Rush Cancel activations.
- Non-attack animations now pause when the game is paused.
- Fight Transition Screen now displays Russel and Beverly's Palettes.
- Added Pause menu. Accessed during a match by holding START, Esc, or BACKSPACE.
- Added new controls menu.
- You can now change your controls in the options menu, character select, or mid-match via the pause screen.
- Added a command list with move names to the pause menu
- Added Gravity Scaling to combos
- Lowered minimum damage scaling from 40% to 10%
- Rush Cancel now only adds +1 to combo scaling instead of +3
- Made fixes to hurtbox logic
- Jay's Spirit now regenerates faster
- Game no longer saves inputs between game sessions. This is in response to a bug that will be fixed later
- Added Victory Screen + Win quotes for all characters
- The buttons and lever in the UI of the Character Select now match the user's inputs
- Menu buttons can now check for held inputs
- You can now buffer Super out of blockstun
Russel Changes:
-Completely revamped hurtboxes on all moves
-Updated his super
-Balance Changes that will be in the patch notes discussion
Beverly Changes:
-New animations: Launched, Knocked Down, Getup, Stand Blocking, Crouch Blocking, Grab, Hold, Running, Backdash
-New WIP animations for every attack that isn't finished
-Balanced changes that are too big to list here
I hope you enjoy this version of KNOCKOUT ARCADE!