Posted March 01, 2019 by Tom Trottel
- I reduced clipping range of the cameras. Its fast enough now to play it, but its not really the visual thing I wanted to create. Also I added a fog, which isnt very helpfull as well. :D
- Im reading into WebGL optimisation for Unity.Also I have to have a look into profiling the WebGL port.
- I accedentially turned of the skinned mesh renderer for the tank. Will activate it again in the next version