Posted March 15, 2024 by Eversoar
Im back!
After some consideration, i decided to overhaul the game UI completely. So, this is going to be a technical release.
The old version had two major shortcomings:
It pretended to be a console application, which for a roguelike is very old school and cool, but also wastes a lot of screen space, and is hard to parse, especially in the menus. And for a game that is supposed to have complex mechanics, good menus are needed (Or the game can just be really good, like DF).
UI Overhaul
Besides usability issues, the old UI was also a performance hog and, as a piece of software, wonky all around. The new version uses libGDX and runs around 10 to 20 times faster by clock cycles, which is very nice for players on laptop or potato computers.