Devlogs
Update 0.2.0 Change Log
Posted March 14, 2024 by jocwae
#update
Hello again! I've just dropped the second update 1.0.2.
There have been a considerable amount of changes made since the last development log as listed below:
- New Camera System
- I made it zoom out to fit all the players (or at least do a much better job at it).
- Actual Instructions
- I added a controls page in the bottom left corner so you can see how to play the game.
- New Combat System
- I felt the system I introduced in 1.0.1 was overcomplicated and didn't mesh well with the platforming and rising lava.
Instead there is a dash mechanic that you use to knock others away. It also can be used for outrunning the lava.
To balance the dash, I changed the block mechanic so you can punish anyone that tries to knock you into the lava.
- New Sprites
- I don't like using other people's assets and so I've started migrating to sprites drawn by me.
I call the little guy you play as Tonk. He's supposed to be a tiny wooden tank with metal accents but
I've gotten mixed opinions on what he actually looks like ranging, from teapot to frog.
- New Tilemap
- I've begun working on making the game world considerably more ugly. I don't intend on keeping it that way of course, they are
simply developer textures I'm using to develop new world sections, instead of using the same 2 sections the whole game.
- Optimizations
- The game already ran at stupidly high fps so this doesn't matter whatsoever, but I cleaned up the backend.
- Lava
- The lava now accelerates at a constant rate until it reaches a speed that I think is basically impossible to outrun.
It also speeds up if everyone moves too far from it, just to make sure it is always a pressing issue.
- Bug Fixes
- I fixed several bugs but I highly encourage you all to report anything you find to me.
- Even More Changes
- I'm pretty sure I made several other changes but I didn't keep track of them so who knows what they actually are.
Thanks for reading!
I am still actively developing this prototype and hopefully I'll have a full game to release, eventually. There is still lots to do.