Posted March 14, 2024 by Sutherwin
In this self study, we were to make a doll in Blender and then animate it. As I had no prior experience, I followed this tutorial to get started:
Next, I 'rigged' the model—that is, I gave it a frame so that I could move the body parts. Without this, you would only be able to move the whole shape.
To animate the model, I created the keyframes of my animation at different intervals. Keyframes are used for the extreme positions of your animations (for example, the peak of a jump or when your feet land). Blender will calculate the animations between your keyframes, but using more keyframes will give you greater control over the animation. I made an idling animation
a walking animation
and a waving animation