Posted March 14, 2024 by CrazyByte
- Minor bug fixes identified during code review process
- Adjusted time for first shield activation/use interval (10sec)
- Adjusted score balancing when the player is using the shield. The score drops by half when the shield is active. On the Boss stage, with the shield active, the Boss's attack volume increases and the HP taken from the Boss with each shot is halved as well.