Posted March 14, 2024 by jmibo!
hey guys did you know that by default macos builds of godot 4.2 projects (compatibility) leak data at about 30mb per second? isn't that fun
this is patched in 4.2.1 apparently but if anyone is still using 4.2 you can go to project settings > rendering > gl compatibility > Driver.macos and set that to opengl3
i should update godot probably
actual updates coming soon-ish?? working on adding levels that unlock for completing secrets at the moment