Devlogs
Devlog 6 - Playtest Version 1
Playtest at OCAD
The first playtest session we had was in class at OCAD. We made a lot of changes by this playtest which were aimed at improving the mechanics, aesthetics, and user experience.
The full list of changes include:
- Improved menu designs
- Ambient background noises
- Option for players to choose FPS cap
- Completed end loops where a defeat screen appears when the player runs out of health, and a victory screen appears when the boss runs out of health
- Intro cutscene before boss fight, and end cutscene when boss is defeated
- New boss attacks: a steam attack that affects the 2 inner rings, a spike attack that affects a column, and a rotating bullet attack.
- Text indicators for the attacks (temporary)
- Floor indicators for steam attack and spike attack
- Shader material that applies hatch lines to represent shadows, creating a pen drawing appearance
- More environmental assets
- Player hurt sound effects
- Second boss phase where music becomes faster and boss attacks are more frequent