Devlogs
Gamma 1.0.1 Release
Posted March 16, 2024 by FoeFear
#gamma-1.0.1
I wasn't planning to release the next version today, but it seems that itch.io has a broken saving system when attaching files. Well, Gamma 1.0.1 is now available... I guess. I'll try to get Gamma 1.0.0 back online if I have an archive of it. You can refer to the mod's changelog regarding the latest updates down below.
Changelog
Bugfixes and Revisions
- Adjusted max camera zoom level.
- Adjusted carrier damage factor from 0.25 to 0.19.
- Adjusted the background sprites' rendering scale for squares, tetrominoes, and polygons.
- Adjusted the drone light's edges to be less noticeable.
- Adjusted the image that covers the entity portrait in the dialogue box.
- Adjusted the prefab lifetimes for any explosions and weapon hits by 0.25.
- Adjusted the bullet miss particle's color and velocity.
- Updated game icon (this is meant to not get confused with the Remastered).
- Updated the ship builder's flip and rotate button sprites.
- Updated the square background sprites to be more visible for some colors.
- Updated the window boxes that were missing a header.
- Updated missile station shooter.
- Updated directional arrow sprite.
- Updated most of the interface sprites.
- Updated pin down animation sprites.
- Fixed the font warnings in the main menu's scene and in the world creator's background spawns.
- Fixed pin down's layering animation issue.
- Fixed a rendering issue related to any UI window using mip maps.
- Fixed an error in the skirmish menu when players have no option selected.
- Fixed an issue where the skirmish menu would save player's option after reopening the window.
- Fixed the entity portrait cover not being disabled when set to the original dialogue style.
- Fixed heavy missile animation not scaling with the missile projectile.
Fixed the world creator saved screen menu not being called when saving a world. This will be taken out in the next release due to it being more buggy than anticipated.
Removals/Reversions
And that's all.