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Devlogs

Update 0.2.6 : Size cut, Optimization and small fixes.

PropHunt
A downloadable game for Windows and Linux

Changes

  • Disabled VR
  • Converted Training map into a streaming level (Now bots and multiplayer map share the level)
  • Moved Valley into streaming levels (Share Props and other dynamic actors)
  • Moved Cabin into streaming levels (Share Props only)
  • Capsule Collision Size changed for Props
  • Changed Default Colors of Crosshairs
  • Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by Vincent_M)
  • New Weapon & Attachment images
  • Loadout Menu Changed
  • Disabled Crouch mid air
  • Mainmenu Character now holds the first weapon from the loadout with all the attachments
  • Render distance in Valley changed preventing pop ins

Fixes

  • Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump
  • Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)
  • Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)
  • Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients
  • Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance
  • Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)

Optimization

  • Using interfaces/Interactions rather than Casting
  • Reduced media video quality
  • Footsteps Sound System in C++
  • Particles and Debris partially in C++

Check out Flyingkittyas well if you're into YTPs, That's where the TV media is from.

Files

  • PropHunt 961 MB
    Version 24
Download PropHunt
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