Devlogs
Update 0.2.6 : Size cut, Optimization and small fixes.
PropHuntA downloadable game for Windows and Linux
Changes
- Disabled VR
- Converted Training map into a streaming level (Now bots and multiplayer map share the level)
- Moved Valley into streaming levels (Share Props and other dynamic actors)
- Moved Cabin into streaming levels (Share Props only)
- Capsule Collision Size changed for Props
- Changed Default Colors of Crosshairs
- Changed Textures in picture-frames to use my other project's images & my own artwork (includes Peguns character by Vincent_M)
- New Weapon & Attachment images
- Loadout Menu Changed
- Disabled Crouch mid air
- Mainmenu Character now holds the first weapon from the loadout with all the attachments
- Render distance in Valley changed preventing pop ins
Fixes
- Fixed an issue where Jump animation would play when going from Crouched to Standing using Jump
- Fixed an issue where you would need to press crouch twice to actually start crouching after (Crouch to Stand using Jump)
- Fixed a Crash issue where changing into some props would crash the game (Seems to be passing null even though there's a check to see if it is valid before hand. I still don't know why it's even retrieving a null to begin with)
- Fixed Hunter's Blindfold message duplicating on Server & not showing up on Clients
- Fixed Save System, instead of each BP having individual references to save game, they reference the one in the Game Instance
- Fixed Crosshair Color System (Now it actually saves & changes every crosshair's color)
Optimization
- Using interfaces/Interactions rather than Casting
- Reduced media video quality
- Footsteps Sound System in C++
- Particles and Debris partially in C++
Check out Flyingkittyas well if you're into YTPs, That's where the TV media is from.
Files
PropHunt 961 MB
Version 24