Posted March 13, 2024 by Finian Horrie
What a week it has been for our development team!
After the decision to go for the "outlaws on ice skates" idea, we put our creativity on display.
Drafts for the art style and art bible were quick to be made.
We also figured out the technical setup for our project, allowing us to work with an improved efficiency!
Lets list the most important developments that took place this week:
This week the artists worked on cementing an art style
We were already leaning into the cell shaded look, but we did not have in depth ideas yet
For the character, we were going for wide bodies and detached limbs. This would give us more freedom when animating as we do not have to account for arms, hips and legs.
Hats also play a big role in the game, as they indicate what type of character is being played
One of our members also took the time to make a 3D-model based on these sketches
A test scene was also made
At the same time, our artist have been diligently working on the art bible. Here is a 'sketch' of what the shape language page would look like.
We weren't sure if we wanted to go for a 2D or 3D character at first but after prototyping the assets and movement we decided to go for a 3D character.
After that we tried out animating the previously shown 3D model and it was looking quite promising.
And just to try it out we also animated a 2D plane just to see how it would work.
After our last meeting with our supervisors, we needed to flesh out our greenlit idea with more robust mechanics.
Our idea had some gaps that needed filling, so we put our minds together and crafted a more in-depth mechanic list!
Here's how it looks:
Contract system:
Movement:
Combat:
Our current build now supports multiplayer and has a working contract system!
You can download the latest build from our page
You can now have up to 4 players at the same time with working interactions and weapons