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Hybrid raymarching + raster rendering

Hantverk'n
A downloadable game

The graphics engine now supports rendering lines and triangles via raster pipelines with correct depth test (z-buffer).

Here's a scene with lines representing the octree nodes (blue, cyan, green) and voxel volumes (red) :

I also had to debug depth values being written to the z-buffer while getting this all working correctly.  Here's a screenshot of it in z-buffer display mode:

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