Posted March 12, 2024 by Teknologicus
The graphics engine now supports rendering lines and triangles via raster pipelines with correct depth test (z-buffer).
Here's a scene with lines representing the octree nodes (blue, cyan, green) and voxel volumes (red) :
I also had to debug depth values being written to the z-buffer while getting this all working correctly. Here's a screenshot of it in z-buffer display mode: