Devlogs
Update #1: First Steps
We have some hot fresh fixes to cure some <cough> embarrassing problems with the first release of the game. Through the shear programmatic genius, Brad has corrected a load of items!
Critical Fixes
- Fixed bug where Gammon fight would be triggered when approaching Ethan to fight.
- Fixed bug where Gammon would not respawn correctly after losing the fight to his Creature.
- Fixed bug where Creature would be seen as fighting instead of Gammon on respawn.
- Fix
continue bug where after you quit to title and then press continue the
game tries to load the save points twice and loses the loading camera
causing a crash.
- Further cascading bugs with Gammon/Creature
(they didn't really show me any love this past week) where their
animations would desync under certain conditions.
Secondary Fixes
- Fixed invisible cave wall tiles on bridge collapse
- Fixed bug where player was invulnerable until the player attacked an enemy after finishing a fight mid-swing.
- Fixed
death issue where actors would in certain cases revert back to idle
directly from the death state before the death state has finished.
- Added loading message between title screen and main menu when the save files and such are being read.
- Made intro cut scenes skippable by pressing space, esc, or action keys on the keyboard and any key on the gamepad.
- Camera now centers on player during dialogue & is framed.
- All sprites in Lo post-combat scene are now visible.
Still Pending
- Returning from game to title screen causes black screen or frozen animations on menu.
- Returning from game to title screen to game cause the game to crash in certain instances.
- Quitting the game from a menu crashes on the steam build.
- Changing
resolution/fullscreen/windowed causes the UI raycasting to shift out of
place even though it is visually preserved. Restarting the game fixes
this until changes are again made.
- Resolution list in options displays the wrong resolution for the currently selected res.
- Trying to use doorways & dialog sometimes requires pressing the action button multiple times or holding it down.
- On some machines, the player is slowed down on ramps and stairs.
- Mysterious process swap bug (On windows, the game icon seems to be swapped out and the game skips frames)
- Gammon’s combat audio breaks during this fight.
- Various other tweaks, fixes, and game balances. We crushing them as fast as we can!
- There is a memory leak that causes a crash when the game is left open on the menu.
Please continue to share your feedback and issues. There is a log file located in the the Data folder that accompanies the game in your steam install. Including that file with all bug reports aids us greatly!
THANK YOU FOR PLAYING!