Posted December 21, 2024 by Ghostly_Chris
This was meant to go out 9 months ago.
I have gotten the pause menu positioning fixed. The "Retry" button has been temporarily removed until I can figure out how to get that sort of system working (unless I have to do a save system to replace it; in which case, it is permanently removed). Following an update to the Godot Engine, Phillip kept moving one way or the other as a result of colliding with his own arms. That has been resolved as well by setting them on their own collision layer.
I have been slacking on this because of life stuff, so I'll likely be getting back to this more regularly. I'm not sure what I am planning on adding next, but it'll likely be getting a "weapon wheel" (scrolling through different weapons and/or pressing the corresponding number button) or some form of enemy added in.